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Any Way to Get Tower of Light Weapons Again

Dying Calorie-free 2 Stay Human being Trophy Roadmap

  • Estimated trophy difficulty: 4/10
  • Approximate corporeality of time to platinum: 50-80 Hours active playtime (+about xxx hours inactive playtime, rubberbanding controller to run in circles for 960km)
  • Offline Trophies: 55 (1trophy, 8trophy, 46trophy)
  • Online Trophies: 3 (1trophy, 2trophy)
  • Total Trophies: 58 (anetrophy, 1trophy, 8trophy, 48trophy)
  • Number of missable trophies: 5
  • Glitched trophies: Story trophies for beating chief quests can randomly glitch out, this can affect any story trophy, but information technology works fine for about players. It's a good idea to back up your save every few Master Quests (USB or PS+ Deject). In instance a trophy bugs out you can restore that save and replay from there without having to redo the unabridged game.
  • Does difficulty affect trophies?: No, can do everything on easiest difficulty
  • Minimum Playthroughs: 1 Playthrough (if y'all save up 81 Inhibitors and make a relieve backup to max out both Parkour & Health in a single playthrough) + Co-Op for finding Collectibles you missed in your playthrough
  • PS4/PS5 Autopop & Save Transfer: Not available
  • PS4/PS5 Crossbuy: Yes
  • Gratuitous-Roam / Level Select subsequently Story?: Yes, you can even so explore the city after the story. Some story areas go inaccessible only can notwithstanding become back to them via Co-Op in someone else's game. Except Prologue surface area which cannot be revisited or replayed in Co-Op.
  • Release Date: February 04, 2022

Introduction

Welcome to the Dying Calorie-free ii Stay Human Trophy Guide! Several Trophies in this game are missable. There is also 1 highly missable "Memento" Collectible in the Prologue, the reason existence that the Prologue is the merely part that cannot exist replayed in Co-Op. There are several other Collectibles in areas that become inaccessible later in the story. The good news is that you can still grab all those Collectibles in someone else'south Co-Op session if need be. The only exception is the Prologue which can't be replayed in Co-Op. There is no New Game+ and you have only 1 Autosave, in that location are no Manual Save Slots. Basically, the way the game is intended is that you have to mop up anything you lot missed via Co-Op. Some story trophies can glitch out, therefore it's a adept do to support your save regularly (every few principal quests). In case something goes incorrect you tin copy dorsum your save. As well due to the lack of whatever other fallback saves it'southward a good thought to dorsum up regularly in case you take a game-breaking up or whatsoever other issue yous can restore your old save. Commonly yous would need 2 playthroughs because there are not enough Inhibitors (upgrade points) to max out both Health and Stamina in one playthrough (requires 162 Inhibitors to max both simply game only has 126). If you salve up 81 Inhibitors and so make a save game backup yous can do it in ane playthrough. This allows you to max out one stat, copy back your save, max out the other stat.

Step one: Become the Missable Prologue Collectible [i Hour]

The start thing you accept to pay attention to is to grab the 1 missable Memento Collectible during the Prologue. This is MISSABLE as the prologue area cannot exist revisited and cannot be replayed in Co-Op either. It is linked beneath (the commencement section in Memento Guide):

  • Memento #ane: Newspaper Article – October 11th, 2020

All other areas and quests tin exist replayed in co-op by joining someone else's game. Nonetheless, yous should be as thorough as possible on your kickoff playthrough to relieve time with the cleanup later.

Stride 2: Play through the Story, Don't spend Inhibitors, Do all Side Quests, Selection upward Collectibles along the manner, Assign all Facilities to aforementioned Faction [25-35 Hours]

After the Prologue, focus on playing through the story. There are a few important things to continue in mind:

  • [MISSABLE] trophyArchivist &trophyAudiophile (Collectibles): Always play all Side Quests as soon equally they become available, use :r3: Survival Sense to mark and collect nearby Collectibles in whatsoever Story areas/Side Quest areas! Several Side Quests award y'all with Collectibles. Many Side Quests get unavailable over time, if you miss a quest with a collectible in it and so the but style to get it is through Co-Op. The Side Quests are practiced for getting extra XP and money anyway, all of which helps with other trophies too. Nearby Mementos and Tapes get highlighted by a golden dot when scanning for them with survival sense :r3: , and so use this regularly and boodle every room you enter to save yourself fourth dimension with the cleanup later. The more thorough y'all are during the story, the less you have to clean up later! Come across the Collectible Roadmap in the side by side section below for semi-missable story/side quests to look out for.
  • [MISSABLE] trophyFit as a Dabble (max Stamina upgrades) &trophyIronheart (max Wellness upgrades): Must save up 81 Inhibitors (upgrade points), don't spend them!  There are not plenty Inhibitors in the game to max out both stats in one playthrough. You need 81 Inhibitors to max out one stat (=162 for both), just the game contains only 126 Inhibitors. Every bit a workaround, save upward 81 Inhibitors, don't spend them. They are the upgrade points found in special Inhibitor Chests. In one case you have 81, make a save game backup (PS+ Cloud on PS5 or USB on PS4), max out one stat to pop the trophy, copy back your save, pop the other trophy. This mode you lot tin get both in one playthrough. Alternatively, you lot tin can do 2 playthroughs but this would add another 20 hours to your platinum time. During the 18th Chief Quest "Nightrunners" you take to put 6-nine Inhibitors into Stamina to be able to climb to the Military machine Antenna, this is prophylactic to exercise, just don't spend whatever more until y'all have 81 total, which yous can cheque at the bottom of the skills menu. Spending Skill Points is fine and doesn't eat Inhibitors (Combat/Parkour Skill Trees on left/right of Skill Menu).
  • [MISSABLE] trophyKicking Licker: Always assign Facilities (Water Towers, Electrical Stations) to the same faction until this bays unlocks! There are two factions "Peacekeepers" and "Survivors". Always give Facilities to the aforementioned faction until they control seven districts. These cannot be reassigned.
  • [Time SAVER] trophyA Friend in Demand: Ever assist survivors (blue icons) when encountering them! Whenever yous see people in need, help them. Y'all must save 50 people. These are random encounters in random locations. Information technology'southward nix missable and they nevertheless spawn later on the story in complimentary-roam or in Co-Op, only focusing on them from the start will salve you time subsequently.
  • [Fourth dimension SAVER] trophy Decease From Afar: When you notice a ranged weapon (like a bow), go on information technology and kill a Spitter with it! If you were to sell all ranged weapons it could get annoying to find another one when you need it.
  • [Fourth dimension SAVER] trophy Ultramarathon: When yous're not actively playing, rubberband the left/rick stick to run in circles for 960km traveled!  You must travel a total distance of 960km, your running speed is 6m/s, which ways 44.4 hours of running. By the fourth dimension you accept all other trophies you lot would likely need another 20 hours of running in circles. So to reduce the grind, when you become to sleep/work/take a break (in real life), elastic the left and right controller sticks to run in circles infinitely, all-time washed at a safe zone that has UV lights. While you lot sleep you tin can just go along the game running.
  • [TIME SAVER] trophyWho Wants To Exist a…: Keep some loftier-value armor/valuables for Co-Op Duping! It helps with reaching 1 Million Money quickly by duplicating a high-value item with a friend in co-op. Don't sell your valuables. Meet Dying Calorie-free 2 Duplication Exploit & Space Coin Guide.

Collectible Roadmap (All Semi-Missables):

Grab the post-obit Collectibles during the Story. If yous miss these, they become inaccessible in your game, but can still take hold of them in someone else's Co-Op session by using "Detect Game" Co-Op Search. Everything else can nevertheless be found after the story or in gratis-roam, autonomously from the "truly missable" Prologue Memento explained in Step 1.

  1. Earlier MAIN QUEST 9: REVOLUTION / INTO THE Dark: Memento #ix: GRE report – Quartermaster Superhighway #one + Memento #x: GRE report – Quartermaster Throughway #2 + Memento #11: GRE written report – Quartermaster Superhighway #three – Side Quest: The Ball is in Your Court, this quest becomes inaccessible after Master Quest nine: Revolution / Into the Nighttime
  2. Before Primary QUEST 9: REVOLUTION / INTO THE Night:Make sure y'all talk to the get-go Carrier at Quarry's End, this is a requirement to trigger the Carriers Questline that contains Tape #28 – The Urban center Classifieds – The Cable Guy &Memento #12: The Carriers Order Assault. The first carrier becomes inaccessible after Main Quest 9: Revolution / Into the Nighttime which would lock you out of the entire questline. Encounter Starting Location: Carriers.
  3. Subsequently MAIN QUEST 11: A PLACE TO Phone call HOME: Memento #75: Avery's Map – the side quest "To Kill or Not To Kill" is in that location right away for some players, only for others it only spawns afterward the story or never spawns at all (potentially a bug). Bank check for it afterwards every master quest. If information technology never spawns in your game, use the 'Find Game' Co-Op Search to bring together someone who has it.
  4. DURING MAIN QUEST sixteen: Circulate:Memento #57: Chris's Dog Tag – only accessible during Main Quest 16: Broadcast
  5. DURING MAIN QUEST 21: NOW OR NEVER: Tape #61: Waltz'southward Sleeping room Recording #1, Record #62: Waltz's Chamber Recording #2, Tape #63: Waltz's Sleeping accommodation Recording #3 – merely accessible during Main Quest 21: Now or Never
  6. BEFORE MAIN QUEST 22: X13: Record #46 – Journal of a Nightrunner #6 becomes inaccessible afterward Primary Quest 22: X13

Step 3: Points of Interest [10 Hours]

Subsequently the story in free-roam, complete all trophy-relevant Points of Interest on the map. Each type awards you lot with a bays for completing all of them, tin still find them afterwards story in free-roam:

  • 7 Facilities (Water Towers & Electrical Stations) – remember to assign them to the same faction for :bronze: Kicking Licker
  • 9 Metro Stations
  • 17 Windmills
  • 4 Bandit Camps
  • 12 GRE Anomalies
  • 6 GRE Quarantine Buildings (24 Subconscious Inhibitors)
  • 26 Airdrops
  • 10 Nightrunner Trials – statuary score is enough for trophies

Pace four: Collectibles [ten-15 Hours]

Mop up all your remaining Collectibles. Yous can cheque your "Collectables" Menu for their names and compare against the below guides what yous are missing. Some Collectibles are tied to missable side quests or areas that become inaccessible with certain story progress, but you can even so get them in someone else's Co-Op session (except the Prologue Memento, which can't be redone in Co-Op). But press :opt: > :opt: > Detect Games > it volition show exactly what quest and city alignment people are on so you tin specifically target a quest you need. If you were thorough on your main playthrough you should already have most of these done. For the ones from faction-specific quests, if you sided with the opposite faction the collectible will usually spawn in the same room where the other faction's quest giver would exist, or yous can join Co-Op sessions (check their alignment in "Find Games") to notice someone who has the correct quest available.

  • lxx Graffiti Tag Collectibles (Murals)
  • 63 Collectible Recordings (Tapes)
  • 117 Collectible Notes (Mementos)
  • 126 Inhibitors (simply 81 needed for maxing out Stamina or Health if you lot brand a save backup beforehand)

Stride five: Co-Op & i Million Money [i-2 Hours]

In that location are two quick Co-Op Trophies for joining a Co-Op game and killing 100 enemies in a 3-4 player session.

The principal thing you lot'll have left is reaching ane Million Money. With the Duplication Exploit you can get 1 Million Money as fast as 30-60 Minutes but it requires a Co-Op partner or you can play by yourself with a 2nd console. Refer toDying Light ii Duplication Exploit & Space Money Guide.

General Info: How to Back up and Restore Saves on PlayStation / Xbox / PC

  • On PS4/PS5: Panel Settings > Saved Data Management > Saved Data > Panel Storage > Upload your salvage to PS+ Deject [PS5/PS4] or USB flash drive [PS4 only]. If using PS+ cloud (the only option on PS5) make sure you have automated relieve sync uploads disabled or else it could automatically overwrite your deject salve (PS5 Settings > Saved Data and Game/App Settings > Saved Data PS5 > Sync Saved Information > Motorcar-Sync Saved Data = Disabled). To restore the save, become to Panel Settings > Saved Data Direction > Saved Data > PS+ or USB > Copy to Console Storage > Overwrite.
  • On PC: Discover wherever the relieve game is stored, this can vary but for Steam it should exist C:\Plan Files (x86)\Steam\userdata. Copy and paste it into some other folder where you can notice it after. And then copy it dorsum into the Steam\userdata folder to overwrite.
  • On Xbox One / Xbox Series:To strength a cloud salvage where you lot desire it to occur, disconnect yourself from the net > move around in-game whilst asunder from cyberspace for a few seconds > reconnect yourself back to the internet > now information technology volition force a deject save > (double-bank check that it actually uploaded to the cloud) > exercise what you need to do (east.g. maxing out an attribute for bays or duping gear) WITHOUT EXITING THE GAME (exiting the game may overwrite deject save!) and stay online because information technology can't unlock achievements offline > when done press Domicile-Button > roll down to Dying Lite 2 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the salvage, delete information technology again until it'southward gone > press Home-Button and restart the game > information technology will now sync/download your backup save from cloud.

Useful Tips, Tricks and Guides:

  • Dying Low-cal two – 100% Completion Wiki & Strategy Guide
  • Dying Calorie-free 2 – Walkthrough (All Quests)
  • Dying Calorie-free 2 – All Collectible Notes (Mementos) Locations
  • Dying Light 2 – All Collectible Recordings (Tapes) Locations
  • Dying Light 2 – All Graffiti Tag Collectibles (Murals) Locations
  • Dying Light 2 – All Inhibitor Locations
  • Dying Light 2 – All Facilities (Water Towers & Electrical Stations)
  • Dying Light 2 – All Metro Stations Locations
  • Dying Light 2 – All Windmill Locations
  • Dying Calorie-free 2 – All Bandit Camp Locations
  • Dying Light two – All GRE Anomaly Locations
  • Dying Low-cal two – All GRE Quarantine Building Locations (Hidden Inhibitors)
  • Dying Light 2 – All Airdrop Locations
  • Dying Light 2 – All Nightrunner Trial Locations
  • Dying Low-cal ii – How to Fast Travel
  • Dying Calorie-free 2 – How to Unlock Paraglider
  • Dying Light two – How to Unlock Grappling Claw
  • Dying Calorie-free 2 – How to Unlock UV Flashlight
  • Dying Light 2 – How to Repair Weapons
  • Dying Lite 2 – Full World Map & Map Size
  • Dying Light 2 – Duplication Exploit & Space Money Guide

Dying Light 2 Stay Human being Trophy Guide

Dying Light 2 Trophy Guide & Roadmap Pilgrim's Path
Unlock every trophy.
Dying Light 2 Trophy Guide & Roadmap
Earn all trophies in Dying Light 2 Stay Human to unlock platinum (DLC not required).
Dying Light 2 Trophy Guide & Roadmap Into the Unknown
Reach Villedor.
Dying Light 2 Trophy Guide & Roadmap
Automated story-related trophy, cannot be missed. Unlocks after 1st Main Quest "Pilgrim'south Path".
Dying Light 2 Trophy Guide & Roadmap First Shot
Use an Inhibitor for the first time.
Dying Light 2 Trophy Guide & Roadmap
Automated story-related bays, cannot be missed. Unlocks later 1st Main Quest "Pilgrim'due south Path", during the next cutscene that starts Main Quest "Getting Stronger".
Dying Light 2 Trophy Guide & Roadmap Herzlich Wilkommen!
Enter the Bazaar.
Dying Light 2 Trophy Guide & Roadmap
*High chance of bugging out* – for many players this doesn't unlock when it should. Information technology's all-time to make a manual save backup earlier / during 4th Chief Quest "The Only Way Out" (Panel Settings > Saved Information and Game/App Settings > Saved Data > Panel Storage > Upload to PS+ Cloud or USB). In case it doesn't unlock you tin can restore the save and effort again without needing to replay the entire game*

Automatic story-related trophy, cannot exist missed. Unlocks during 4th Main Quest "The Only Manner Out" when entering the Bazaar.

Dying Light 2 Trophy Guide & Roadmap Under Pressure
Activate your first Water Tower.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks during 8th Main Quest "Water Tower", after you assigned the Water Tower to either the Peacekeepers or Survivors faction. It doesn't thing which faction you assign it to.
Dying Light 2 Trophy Guide & Roadmap On the Trail of the Enemy
Larn Waltz's location.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks afterwards completing ninth Principal Quest "Revolution" (Survivors) / "Into the Nighttime" (Peacekeepers).
Dying Light 2 Trophy Guide & Roadmap Light in the Darkness
Actuate your get-go Electric Substation.
Dying Light 2 Trophy Guide & Roadmap
Automated story-related trophy, cannot be missed. Unlocks during 11th Master Quest "A Place To Call Home", subsequently yous assigned the Electric Station to either the Peacekeepers or Survivors faction. Information technology doesn't matter which faction y'all assign it to.
Dying Light 2 Trophy Guide & Roadmap Get Outta My House!
Defeat the Renegades attacking the Fish Middle.
Dying Light 2 Trophy Guide & Roadmap
*High adventure of bugging out* – for many players this doesn't unlock when it should. It's best to brand a transmission salve backup before / during 11th Main Quest "A Identify To Call Home" (Console Settings > Saved Information and Game/App Settings > Saved Information > Panel Storage > Upload to PS+ Deject or USB). In case it doesn't unlock y'all can restore the save and try over again without needing to replay the unabridged game*

Automatic story-related trophy, cannot be missed. Unlocks after 11th Main Quest "A Place To Call Home".

Dying Light 2 Trophy Guide & Roadmap Debris and Ashes
Reach the Observatory.
Dying Light 2 Trophy Guide & Roadmap
Automated story-related trophy, cannot be missed. Unlocks during the 19th Main Quest "Veronika", Objective "Enter the Observatory", after Veronika tells y'all to go through the yellow radioactive zone.

Note: This trophy is in the wrong order in the bays list! Information technology comes hours Afterward the below story trophies :bronze: We Will be Heard! & :bronze:Known Associate. It does NOT unlock from the 13th Main Quest called "Observatory". It's tied to the Observatory in 19th Primary Quest "Veronika" virtually the stop of the story.

Dying Light 2 Trophy Guide & Roadmap We Volition Exist Heard!
Restore the radio broadcast tower.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related bays, cannot be missed. Unlocks after completing 16th Chief Quest "Circulate", at the very finish of it subsequently turning on the transmitter on the rooftop (not earlier when you plow on the ability within the broadcast tower).
Dying Light 2 Trophy Guide & Roadmap Known Associate
Learn the whereabouts of Veronika Ryan.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks after completing 18th Chief Quest "Nightrunners" (Survivors) / "Empire" (Peacekeepers).
Dying Light 2 Trophy Guide & Roadmap Castor with Death
Wake up after the missile strike.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks after completing 19th Main Quest "Veronika".
Dying Light 2 Trophy Guide & Roadmap Going Downwardly
Enter the X-13 elevator.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks during the 22nd Principal Quest "X13" (part of Epilogue). Afterwards completing the mandatory quest objective "Get to X13" you will unlock this trophy.
Dying Light 2 Trophy Guide & Roadmap Family Commencement
Find your sister.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks during the 22nd Main Quest "X13" (part of Epilogue). After completing the mandatory quest objective "Find Waltz" you will unlock this trophy.
Dying Light 2 Trophy Guide & Roadmap Your World, Your Rules
Consummate the game with any ending.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related bays, cannot exist missed. Unlocks afterward the 22nd Chief Quest "X13". Your story choices don't matter. Any Catastrophe volition practise for trophy purposes.
Dying Light 2 Trophy Guide & Roadmap Municipal Services
Assign all Facilities.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light ii All Facility Locations (Water Towers & Electrical Stations)
Dying Light 2 Trophy Guide & Roadmap Tunnel Entrance
Activate your showtime Metro Station.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All Metro Station Locations
Dying Light 2 Trophy Guide & Roadmap Tube Map
Activate all Metro Stations.
Dying Light 2 Trophy Guide & Roadmap
» Dying Calorie-free 2 All Metro Station Locations
Dying Light 2 Trophy Guide & Roadmap Sancho Panza
Activate your first Windmill.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. You lot will take to activate a Windmill near the end of the fourth Main Quest "Unruly Brother" in order to advance the story.

» Dying Light ii All Windmill Locations

Dying Light 2 Trophy Guide & Roadmap Tickets, Please!
Use a Metro Station to Fast Travel.
Dying Light 2 Trophy Guide & Roadmap
You will unlock your get-go Metro Station during the tenth Master Story Quest "Let's Waltz". Other stations can exist activated afterward this, ideally at night when they are less crowded with zombies.

When you are on the map and zooming out, y'all tin hover over unlocked destinations and hold :square: to fast travel to this location. It might not unlock upon kickoff try, it'south slightly buggy simply will unlock somewhen. If information technology doesn't work, immediately travel once again while inside a Metro Station to travel to another Metro Station and information technology should work fine within a few tries. As well try interacting with the white metro map within the stations for fast travel, it's not normally needed for the trophy merely tin can fix information technology if it bugged:

» Dying Light two All Metro Station Locations

Dying Light 2 Trophy Guide & Roadmap Don Quixote
Actuate all Windmills.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All Windmill Locations
Dying Light 2 Trophy Guide & Roadmap Can't You Read the Signs?
Collect all Inhibitors hidden in GRE Quarantines.
Dying Light 2 Trophy Guide & Roadmap
» Dying Low-cal two All GRE Quarantine Locations

For this bays yous specifically need only the 24 Inhibitors from the vi Quarantine Buildings (4 per building), which you are forced to pick up in gild to consummate the Quarantine Buildings. You don't demand whatsoever other Inhibitors (game contains 126 total but only the 24 from the 6 Quarantines are needed for the trophy and achievement).

Dying Light 2 Trophy Guide & Roadmap Detect Anything Interesting?
Open all Airdrops.
Dying Light 2 Trophy Guide & Roadmap
» Dying Calorie-free 2 All Airdrop Locations
Dying Light 2 Trophy Guide & Roadmap It Wasn't That Hard, Was It?
Defeat your beginning GRE Anomaly.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All GRE Anomaly Locations
Dying Light 2 Trophy Guide & Roadmap Revenants
Defeat all GRE Anomalies.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All GRE Bibelot Locations
Dying Light 2 Trophy Guide & Roadmap Flag Called-for
Clear your beginning Bandit Campsite.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. You will have to conquer a Brigand Camp during the seventh Main Quest "The Raid".

» Dying Light two All Bandit Army camp Locations

Dying Light 2 Trophy Guide & Roadmap Ban Hammer
Articulate all Bandit Camps.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All Bandit Camp Locations
Dying Light 2 Trophy Guide & Roadmap Yous Never Forget Your Commencement…
Arts and crafts your first detail.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. This volition be the beginning trophy you lot unlock in the game, during the 1st Main Quest "Pilgrim's Path", which makes y'all craft a healing item automatically.
Dying Light 2 Trophy Guide & Roadmap Oh, Then This Is How It Works!
Modify your weapon for the first fourth dimension.
Dying Light 2 Trophy Guide & Roadmap
Encounter trophy :bronze: Modder.
Dying Light 2 Trophy Guide & Roadmap A Friend in Need…
Assistance fifty survivors in Encounters.
Dying Light 2 Trophy Guide & Roadmap
Encounters tin can randomly pop up while roaming the urban center and are indicated past a light blue square on your HUD. They will prove up when you are in a 50 meter range of them. These encounters include defeating Bandits and Zombies, mostly threatening Human NPCs. After defeating the 1-3 enemies, you'll get an on-screen message almost the Encounter success and can go a small reward from the NPC or open up a lockbox with valuables. Keep helping people indicated with the blue markers until the trophy unlocks.
Dying Light 2 Trophy Guide & Roadmap Parkour Master
Reach maximum Parkour Proficiency.
Dying Light 2 Trophy Guide & Roadmap
You have two skill trees in Dying Light 2: Gainsay Proficiency (Wellness) & Parkour Proficiency (Stamina). You must accomplish Level 25 in each skill tree to max information technology out for the trophy. There'southward i trophy for each. With each level you proceeds more skill points for each tree that can exist spent on new active skills. However, for trophy purposes just reaching Level 25 is enough, it unlocks earlier buying all skills.

You gain Parkour XP by doing any parkouring deportment at night, such as climbing and jumping. XP is too rewarded from various other side activities and Points of Interest.

Combat XP comes from doing any combat actions, defeating enemies.

You gain more XP at nighttime fourth dimension. The best manner to go about this is to do all other trophies beginning, which should get you to max level or close to it. If you're all the same missing some XP, play at nighttime for an XP boost and perform parkouring / gainsay actions to gain more XP until you reach the maximum. This will likely be amongst your final trophies in the game.

Dying Light 2 Trophy Guide & Roadmap Combat Main
Reach maximum Gainsay Proficiency.
Dying Light 2 Trophy Guide & Roadmap
See :silver:Parkour Master in a higher place.
Dying Light 2 Trophy Guide & Roadmap Boot Licker
Reach City Alignment 7 for whatever faction.
Dying Light 2 Trophy Guide & Roadmap
*MISSABLE* – Must assign facilities to the same faction (Peacekeepers / Survivors) until you become this trophy. Facilities / Districts cannot be reassigned.

For this you must assign 7 facilities to i faction, which puts them in charge of a district. There are vii Facilities (Water Towers & Electric Stations). So for this trophy, assign all of them to the same faction to put them in charge of 7 Districts. The districts that don't have a facility in them get assigned to a faction automatically every bit part of the story. Withal, to be prophylactic always assign all facilities to ane and the same faction. There are 2 factions: "Peacekeepers" (blueish) and "Survivors" (yellow).

The first facility/district gets assigned in Main Quest 8: Water Tower. More facilities get bachelor throughout the story. You lot can nevertheless assign the remaining ones after the story.

Note: There are reports that this can too unlock past joining someone in co-op who has a city alignment of seven+ for a faction. When leaving the co-op session the bays should unlock. Utilise the co-op "Find Game" option to meet the city alignment of other players.

For Facility Locations, refer to this guide:

» Dying Light ii All Facility Locations (H2o Towers & Electrical Stations)

Dying Light 2 Trophy Guide & Roadmap Who Wants To Be a…
Collect 1,000,000 in Old Earth Money.
Dying Light 2 Trophy Guide & Roadmap
Getting ane 1000000 Money through legit gameplay isn't feasible and would accept 200h+.

For this you lot should find a co-op partner (or play with a 2nd console yourself) to farm it in online co-op with duplication exploit:

»Dying Light 2 Duplication Exploit & Infinite Money Guide

If you were to do information technology legit, you'd take to boodle and sell admittedly everything yous come across, clear everything on the map. For reference, after 100h of gameplay you may merely accept effectually 400k money and by this point yous'll run out of points of interest. Then the merely viable option would exist to join someone's co-op game, or kill lots of enemies and loot them, but they don't e'er drop valuable loot. The co-op duplication exploit is your best bet. With Rank ix yellow rarity endgame gear you get 8,000 per piece and can get to 1 million in 30-sixty minutes.

Dying Light 2 Trophy Guide & Roadmap Man On a Mission
Run into all your Sparker love interests.
Dying Light 2 Trophy Guide & Roadmap
» Dying Calorie-free two All Sparker Honey Interests
Dying Light 2 Trophy Guide & Roadmap Ultramarathon
Travel at least 960km.
Dying Light 2 Trophy Guide & Roadmap
Cocky-explanatory, travel a total of 960 kilometers throughout the game (596.6 miles). Your default running speed in this game is 6m/s which means 44.4 hours of running to embrace 960km altitude.

Unfortunately, there are no in-game statistics to keep track of this. Because there are no in-game stats information technology's not quite articulate if flying with the paraglider or falling from buildings counts or not. 960km is quite a lot and this volition exist one of your last trophies. If you are still missing this after beingness done with everything else, you can rubber-band your controller to go along walking in circles until it unlocks (best done in a safe zone that has UV light). It will probably take you lot another 30-40 hours of walking (rubberbanding method) afterward being done with all other trophies, but you can simply use this method while you're asleep or while away from the console, just put rubberbands effectually the left stick and right stick to keep walking in circles infinitely.

Dying Light 2 Trophy Guide & Roadmap After the Fall
Autumn from a combined meridian of at least ten,994 meters.
Dying Light 2 Trophy Guide & Roadmap
This trophy will come naturally, every bit every meter y'all climb up you will as well descend in one form or another. Even small jumps downwards from a car will add together roughly a meter to your overall count. There is no statistic anywhere in-game, just keep on playing and it should popular while working on the other trophies.
Dying Light 2 Trophy Guide & Roadmap Good Night & Good Luck
Survive your commencement night.
Dying Light 2 Trophy Guide & Roadmap
This will come naturally over the course of the game. Just survive a night until morning. The easiest pick is to sleep in your bed to go far nighttime, and so go right back to sleep to skip to morning again and the trophy will unlock immediately, without having to wait through the night.
Dying Light 2 Trophy Guide & Roadmap Tin't Touch This!
Kill 20 enemies in a row with melee weapons without taking damage.
Dying Light 2 Trophy Guide & Roadmap
This will probable come naturally throughout your playthrough without even trying. Kill 20 enemies with melee weapons without losing any health in between (ranged weapons such as bows don't count). Cheque the environment then you lot don't go surprised from behind while fighting. Later in the game when you have improve weapons (Rank half-dozen+), you can return to early game regions (Rank ane) to instant impale enemies in a single striking.
Dying Light 2 Trophy Guide & Roadmap Night Hunter
Kill a Volatile.
Dying Light 2 Trophy Guide & Roadmap
Unlocked automatically during the Epilogue, in the 22nd Chief Quest "X13", Objective "Impale the Renegades". Volatiles are a special type of infected enemy. You lot volition accept to kill some of them automatically as office of the story, near the end of the game.

Alternatively, you tin see Volatiles at Chase Level 4 at night, particularly on the 2nd map (Central Loop).

Dying Light 2 Trophy Guide & Roadmap Death From Distant
Kill a Spitter using a ranged weapon.
Dying Light 2 Trophy Guide & Roadmap

Spitters are monsters that shoot/spit projectiles at you from afar. They appear frequently at night everywhere in the game, for example in Trinity commune which is an early area in the game.

Best way to go about this is to stand at an elevated position without alerting the nearby zombies and accept out your bow (or other ranged weapon) to shoot the Spitter multiple times until he goes downwardly.

Dying Light 2 Trophy Guide & Roadmap Tanning Salon
Use the UV Flashlight to kill a Viral.
Dying Light 2 Trophy Guide & Roadmap

The UV Flashlight is unlocked automatically from the story in the 14th Main Quest "Welcome On Lath". This is quite tardily in the game so you must play through most of the story first.

In one case you have it, Hold :left: to open up equipment wheel to assign UV Flashlight to quick slot > agree :r2: to use it.

Get find any of the normal irksome zombies that walk around in the streets at twenty-four hours (trophy wouldn't unlock at night for me for some reason). Virals are the virtually common, slowest form of infected, institute everywhere in the streets. Smoothen the UV flashlight at one of them, and so perform a melee-attack to kill the Viral while it is stunned from the UV light.

If it doesn't unlock at night, attempt at twenty-four hour period. Here'south what a Viral looks like (most mutual type of infected, tiresome and everywhere on streets):

Dying Light 2 Trophy Guide & Roadmap Terminal Headache
Perform 50 headshots with a ranged weapon.
Dying Light 2 Trophy Guide & Roadmap
This trophy will unlock by hitting a total of 50 headshots with a ranged weapon similar a bow. They don't need to be fatal hits, but whatsoever hit volition count towards 50. If it takes 5 shots to the head to impale an enemy, you only need to repeat this 9 more times to reach 50 total hits.
Dying Light 2 Trophy Guide & Roadmap Tiresome Poke!
Lose the maximum level of Chase.
Dying Light 2 Trophy Guide & Roadmap
At dark fourth dimension, get spotted by enemies and run around until you achieve Chase Level iv/4. You lot can too stay in water and wait for the chase level to go up, because the infected can't attain you there. To lose the chase, you lot can merely let the enemies kill you and yous will respawn and unlock the trophy. Alternatively, make information technology dorsum to a hideout to lose the chase.
Dying Light 2 Trophy Guide & Roadmap Existence All Social
Join a co-op session.
Dying Light 2 Trophy Guide & Roadmap
Co-Op is unlocked after the Prologue.

To play Co-Op: get to Pause Menu (printing :opt: Options-Button) > once more press:opt: Options-Button to enter ONLINE Carte. Here you tin can use the Quick Join function to join a random game, or Invite a Friend to team up with a buddy.

Dying Light 2 Trophy Guide & Roadmap That's Teamwork!
Kill 100 enemies while playing with at least 2 other players.
Dying Light 2 Trophy Guide & Roadmap
See the above bays :bronze: Being All Social on how to join a co-op game. The game supports up to iv players in co-op. You lot must bring together a match with at least 2 other players (3 with yourself) and kill a full of 100 enemies. Of course, playing in a full iv-histrion match works for this besides.
Dying Light 2 Trophy Guide & Roadmap Lightning Reflexes
Perform a Perfect Block ten times in a row without taking damage.
Dying Light 2 Trophy Guide & Roadmap
The blocking tutorial volition happen during the 1st Master Quest "Pilgrim's Path". You need to press :l1: in the very last moment to make a perfect block. Do this, while there is only one enemy left, and then you won't get attacked by other enemies. You lot must perform 10 perfect blocks in a row without messing up a block (they all have to be perfect blocks). It takes some do just once y'all got the timing down it will get easier.

Dying Light 2 Trophy Guide & Roadmap Modder
Modify your weapons at least fifty times.
Dying Light 2 Trophy Guide & Roadmap
All you lot need for this is 1 single weapon charm (will go some naturally while working on other trophies) and one weapon with at least ane mod slot on it.

Go to Inventory > coil over a weapon that has modern slots (2-3 dots to the right of the weapon icon) > if information technology has a modern slot you can printing :triangle: on it to modify > click the "Charms" section > reapply the same Charm 50 times in a row.

You don't even demand different charms, tin can simply reapply the exact same charm fifty times by holding :x: . This doesn't utilise upwards whatever materials whatsoever, the charm can be reapplied infinitely. If yous don't yet have a amuse check once more later, you'll become some while working through the story, collectibles, and points of interest.

Dying Light 2 Trophy Guide & Roadmap Fit as a Fiddle
Max out your Wellness.
Dying Light 2 Trophy Guide & Roadmap
*MISSABLE* – Cannot max out Parkour & Combat in a single playthrough unless you save at least 81 Inhibitors (don't spend them), then brand a save game fill-in, max out 1 stats, copy back the save to max out the other stat.

You lot have two stats in Dying Light 2: Gainsay Proficiency (Wellness) & Parkour Proficiency (Stamina). You upgrade these by spending Inhibitors in the Skills Menu (scroll over the Wellness/Stamina icons at the bottom of Skills Menu).

Inhibitors are found in special Inhibitor Chests, only you get virtually 60 of them automatically from clearing the Points of Interest on the map which you all need for other trophies anyhow.

To max out Parkour/Gainsay you need to attain Rank 26 in each aspect. Information technology costs 3 Inhibitors per Rank. That's 26 Ranks x 3 Inhibitors = 78 Inhibitors from Rank 1-Rank 26. The story force-spends another three Inhibitors automatically on the other aspect during "Markers of Plague"). That makes 81 Inhibitors (78 + iii wasted from story) full to max out one aspect.

Here's the problem: At that place are only 126 Inhibitors in the game but you would demand 162 total to max out both stats in the same playthrough. This means the game has 36 fewer than you need to max out both.

Luckily, there is a workaround:

  1. Save upward 81 Inhibitors. Attempt non to spend any at all. The merely exception is when you reach the 18th Main Quest "Nightrunners", here y'all will demand to spend 6-9 Inhibitors to Stamina to exist able to climb to the military antenna (chief objective). Other than this exception practice Not spend any Inhibitors whatever until you accept 81 total!
  2. Once you take 81 Inhibitors, get to Console Settings > Saved Information Management > Saved Data > Console Storage > Upload your save to PS+ Cloud (PS5) or USB wink bulldoze (PS4/PS5). If using PS+ cloud make sure y'all take automatic save sync uploads disabled or else it volition automatically overwrite your cloud save!
  3. Now max out ane stat past spending your 81 Inhibitors and pop the trophy.
  4. Exit game, copy back your save to get your Inhibitors back (Panel Settings > Saved Data Management > Saved Data > Cloud Storage / USB Drive > Copy to Panel > Overwrite console saves).
  5. Open up the game again, this time max out the other stat to get the other trophy.
  6. Y'all can copy dorsum your salvage again (Step iv). Now that you lot have both trophies y'all tin can spend your Inhibitors freely on any suits your playstyle. Stamina is by and large ameliorate for trophy purposes and Collectibles.

For all Inhibitor Locations, refer to:

» Dying Calorie-free 2 All Inhibitor Locations

Dying Light 2 Trophy Guide & Roadmap Ironheart
Max out your Stamina.
Dying Light 2 Trophy Guide & Roadmap
Encounter :silver:Fit as a Fiddle above.
Dying Light 2 Trophy Guide & Roadmap You're Going Down!
Perform l takedowns.
Dying Light 2 Trophy Guide & Roadmap
Takedown can exist performed on unaware enemies (man and zombies alike) from backside past pressing :square: . Exercise this a combined fifty times to unlock the trophy.
Dying Light 2 Trophy Guide & Roadmap Don't Wait Up
Perform Smash on at to the lowest degree fifty enemies.
Dying Light 2 Trophy Guide & Roadmap
Boom is a skill from the Combat skill tree which you need to unlock for ane Gainsay Point. Information technology requires 180 wellness minimum, which y'all can level up by increasing your Combat Level or spending Inhibitors on Health upgrades. Once you lot have unlocked it, it works in a like manner to takedowns, just must be done from an elevated position onto unaware enemies. Nail kills can also exist done from the paraglider if you are relatively close to the ground, but is easier to stick to smaller roofs and trucks.

Dying Light 2 Trophy Guide & Roadmap Get the Point?
Kill l enemies with a Spear.
Dying Light 2 Trophy Guide & Roadmap
Spears are "Opportunity Weapons", often institute in bandit camps, along fortifications and especially sticking out of corpses in the streets. Check bodies with green lights, as they often contain spears and come more often than not in pairs of up to 5 in the same vicinity. Use the spears preferably on zombies, as humans might survive them, depending on their armor.
Dying Light 2 Trophy Guide & Roadmap Truthful Nightrunner
Complete all Nightrunner Trials.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light ii All Nightrunner Trials

Note: for the trophy you only need Bronze score in each Trial (Golden score isn't needed).

Dying Light 2 Trophy Guide & Roadmap Bing Bang Boom!
Perform an Air Kick afterward a Double Wall Run.
Dying Light 2 Trophy Guide & Roadmap

To do this, you need to larn three dissimilar skills: "Tic Tac" + "Wall Combo" from the Parkour tree, "Air Kick" from the Combat tree.

At present look for a narrow gap between buildings so yous tin can easily run on one side (concord :r1: to wallrun), leap over to the other side for second wallrun (look at other side and agree :r1: to bound over) and from there spring off ( :r1: ) and dropkick down onto an enemy (hold :l1: ).

Dying Light 2 Trophy Guide & Roadmap Archivist
Detect all Collectible Notes.
Dying Light 2 Trophy Guide & Roadmap
» Dying Lite ii All Memento Locations (Collectible Notes)
Dying Light 2 Trophy Guide & Roadmap Audiophile
Find all Collectible Recordings.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light two All Tape Locations (Collectible Recordings)
Dying Light 2 Trophy Guide & Roadmap Street Fine art Aficionado
Discover all Graffiti Tag Collectibles.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light ii All Graffiti Tag Locations (Collectible Murals)

 Special Thanks / Credits

Massive thanks to the following people for sending tips:

Hinsusta = Diverse Data, assist with Points of Interest and Collectibles
Archavia, Gage, Ashbo, dalailama1989 = Dying Light 2 Wiki & Strategy Guide
Spray_UK = Confirming Salvage Game backup method for Xbox

Changelog:

  • 2022-02-06 – Sparker Love Interests now figured out, linked with their own folio
  • 2022-02-06 – Updated from "78 Inhibitors" to "81 Inhibitors" for max Wellness/Stamina. While 78 is technically right (26 Ranks 10 three per rank = 78) the story actually force-spends an boosted iii Inhibitors on the other attribute during "Markers of Plague". So the total count of Inhibitors nerveless will exist 78 + 3 (=81) before yous tin become the bays, the count has been updated to account for that.
  • 2022-02-11 – All Collectibles at present found. Added Collectible Roadmap under Footstep 2 for the semi-missables from story/side quests.

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Source: https://www.powerpyx.com/dying-light-2-trophy-guide-roadmap/

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